<iframe src="//www.googletagmanager.com/ns.html?id=GTM-K3L4M3" height="0" width="0" style="display:none;visibility:hidden">

Exhibitions

High culture or state-of-the-art murder simulators?: Videogames: Design/Play/Disrupt reviewed

15 September 2018

9:00 AM

15 September 2018

9:00 AM

For the past few decades, admirers of video-games have every couple of years mounted a new attempt to persuade the wider arts-loving public of the form’s merits. Look, they say, games are not all about shooting people in the face! They are a dynamic fusion of animation, architecture, intellectual challenge, music and drama! They can be political and subversive! This is true, and yet somehow it never catches on.

Already a subscriber? Log in

Get 10 issues
for $10

Subscribe to The Spectator Australia today for the next 10 magazine issues, plus full online access, for just $10.

  • Delivery of the weekly magazine
  • Unlimited access to spectator.com.au and app
  • Spectator podcasts and newsletters
  • Full access to spectator.co.uk
Or

Unlock this article

REGISTER

You might disagree with half of it, but you’ll enjoy reading all of it. Try your first month for free, then just $2 a week for the remainder of your first year.


Comments

Don't miss out

Join the conversation with other Spectator Australia readers. Subscribe to leave a comment.

Already a subscriber? Log in

Close