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Arts feature

The artist who creates digital life forms that bite & self-harm. Sam Leith meets him (and them)

24 March 2018

9:00 AM

24 March 2018

9:00 AM

Digital art is a crowded field. It’s also now older than I am. Yet despite a 50-year courtship, art galleries have been reluctant to allow it more than a toehold in their collections. Things are changing. Take MoMA’s visit to Paris last year. Alongside the Picassos and Pollocks was a very popular final room, made up of a single, beautiful computer-generated animation, in which a huddle of humans tramp across a constantly disintegrating landscape.

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